Originally Published on swtor-life.com 2/13/2012
I am pausing here to take a good look around. I have talked about the first three planets that have actual PvP on them. I have also touch on the two planets that have no actual world PvP on them after the origin planets.
I want to give you a list of planets and their levels for each faction. There is not much difference in the list, except that the origin planets are different and there are two planets that trade places depending on the faction. Other than that, both factions are on the same planets at the same levels.
Prologue: Tython – Republic Start Planet – Level 1-10 (Jedi Knight / Jedi Counselor)
Prologue: Korriban – Empire Start Planet – Level 1-10 (Sith Warrior / Sith Inquisitor)
Prologue: Ord Mantell – Republic Start Planet – Level 1-10 (Trooper / Smuggler)
Prologue: Hutta – Empire Start Planet – Level 1-10 (Imperial Agent / Bounty Hunter)
Prologue: Coruscant – Republic Home Planet – Level 10-16
Prologue: Dramund Kass – Empire Home World – Level 10-16
Act 1: Taris – Republic Level 16-20 – Empire Level 32-36
Act 1: Nar Shaddaa – World Pvp – Republic Level 20-24 – Empire Level 20-24
Act 1: Tatooine – World Pvp – Republic Level 24-28 – Empire Level 24-28
Act 1: Alderaan – World Pvp – Republic Level 28-32 – Empire Level 28-32
Act 2: Balmorra – Republic Level 32-36 – Empire Level 16-20
Act 2: Quesh – World Pvp – Republic Level 36-37 – Empire Level 36-37
Act : Hoth – World Pvp – Republic Level 37-41 – Empire Level 37-41
Act : Belsavis – World Pvp – Republic Level 41-44 – Empire Level 41-44
Act : Voss – World Pvp – Republic Level 44-47 – Empire Level 44-47
Act : Corellia – World Pvp – Republic Level 47-50 – Empire Level 47-50
Act : Ilum – World Pvp – Republic Level 50 – Empire Level 50
This is good for PvP, as it means the players will always have the same general levels competing with them. This also means that a higher level character can be brought to these locations and decimate the folks leveling there.
I have actually not seen players doing this, which makes me much happier with the population. I am sure it happens, as there are always players that feel like they must be bullies to others and show their abilities to those of a lower level. Personally I don’t get it, but it happens. It’s human nature.
I want to take this moment to actually talk about PvP etiquette. Now I looked around on the internet and found a post I liked (PvP etiquette by Justinjspark)
1. Never leave just before someone’s almost going to kill you
-This doesn’t help anyone… You get a death and the opponent gets no kill
2. When you are in a 1v1 always wait for the other player to regenerate their health and mana
-It’s just not fair
-PvP skills won’t improve
3. Try not to lose your marbles over a couple of deaths (keep your cool)
-Not a good reputation
-Opponent doesn’t feel happy about their kill
4. When in 1v1, don’t cheat and take a head start by attacking before the gesture to go (kinda annoys me)
-You’ll just make the opponent pretty mad and that’s not what pvp is made for
5. Try not to be TOO serious/stern when PvPing … I mean World of Warcraft RAGE
-Takes the fun out of pvp
6. Don’t boot players…. If you want a private match, put a password on it
-Really annoys the player
-Wastes their time
I actually mostly agree to his points. I have to say, though, it looks like he is mostly talking about duel type PvP, or arenas. These forms do not really have any similarities to the world PvP and warzones we have in Star Wars: The Old Republic.
One thing I did not see in his list is rude behavior from the “winner.” I have found more often than not I will be out and about alone and I will get stomped two or more other players. Then I will get “tea bagged” or they will point and laugh, or say a number of rude things about my abilities. Now I have no illusions that I am great at PvP, but really…. two against one and the one loses… is that really surprising? And why the childish behavior? Does that actually make the win better? Basically for me, it moves me to another zone or planet so I don’t have to deal with children.
Now the world is not fair, equal, or even nice in many situations. I am not offended most times when this behavior occurs, but it does lower my enjoyment of the game. I realize that my age and experience also colors my appreciation for this level of competition and behavior.
Here is another site that talks about etiquette in general. I think this site may be better, as they are referring directly to Star Wars: The Old Republic.
When you mix in unfiltered access to a public space and anonymity together, the results can oftentimes be one hot mess; just watch general chat for a few minutes. However, you yourself don’t have to be a complete menace to the social nature of the game. Simply follow a few rules and you will surely find others who can be just as cordial and helpful.
- Don’t steal loot. This is perhaps the golden rule of partying up with others. Loot rules are generally based on a Need-or-Greed basis. If an item is an upgrade, roll Need. If the item will quickly find itself in a vendor or the Galactic Trade Network, then roll Greed. Need rolls take priority over a Greed roll. People can be very sensitive to that; some even check if you’ve equipped the item. There are few things people get upset over: getting loot wrongfully taken is one of them. Note that is possible to pass on an item by clicking the X in the corner of the box.
- Don’t steal other people’s kills. Whether it be an enemy or another player, don’t siphon other people’s hard work at the last minute unless it’s to help them out. On a related note…
- Don’t steal other people’s objectives. Let’s say a mission requires you to destroy five crates. You find one guarded by a group of enemies that another player is already in combat with. Do not destroy the crate while he/she is tied up in combat. It is extremely rude.
- Show kindness. If you have a Buff, be sure to pass them out to passing players or to your party members. Help out if other players are being attacked. A heal or a resurrection can go a long way.
- Follow the party closely. Especially in tight spaces with danger lurking around every corner. You need to stay close to your party if you’re not sure what to do or where to go. Otherwise you might accidentally pull one too many enemies and severely compromise the party’s survival.
- Player reputation matters. Malicious players very quickly develop a reputation, much to their own detriment.
Of course, you will see exceptions to these rules. Inconsiderate tools abound — you can’t escape them, but don’t be one of them!
A true guide for etiquette is difficult to put together. Much of it has to do with the individual person. I have found that those that are the rudest tend to get upset when it is done to them. I tend to use “do unto others as you wish done unto you” as my guide. I do the best I can in the fight. If I win I am not rude to my enemy, if I lose I am not rude. I have found many players that not only are much better at PvP and have better gear, but they also seem to be grown up enough to either just leave, or say “good fight.”
Well, I believe I can get off my soap box for now. Next week I will start on the Act 2 planets. Thank you for reading. I hope this series has been helpful, or at least entertaining.
You can follow Rosie on Twitter at @Dawnsrose. You can also contact her directly via email at firstname.lastname@example.org. She is currently playing on Vulkar Highway as a Republic Sage, and is on most of the day, till about midnight PST.
You can follow me on Twitter @dawnsrose and e-mail email@example.com. I write articles for swtor-life.com. Most of what you will find posted here is what I have published on that site.